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battery/tests/test_block.py

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2026-07-21 19:36:02 -04:00
"""The unified `block` trap: modes, deadly/fake/crumble, jitter, sensing."""
import pygame
from conftest import FakeGame, FakeLevel, reversals, step, run, place, hold
from game.traps import Block, expand_spec
def block(**spec):
spec.setdefault("type", "block")
spec.setdefault("at", [16, 6])
return Block(spec, FakeLevel())
def test_stationary_is_solid():
b = block(at=[3, 3])
assert b.solid_rects() == [b._rect()]
assert b.hazard_rects() == []
def test_deadly_is_hazard_not_solid():
b = block(at=[3, 3], deadly=True)
assert b.solid_rects() == []
assert b.hazard_rects() # non-empty
def test_fake_is_drawn_but_not_solid():
b = block(at=[3, 3], fake=True)
assert b.solid_rects() == [] # you fall through
assert b.sprite == "fake_block" # looks like a real block
def test_crumble_cycle_and_emerge_kill(make_game):
g = make_game("""
name: t
tile_size: 32
map: |
######
#.P..#
#...G#
######
traps:
- type: block
at: [2, 2]
crumble: true
crumble_delay: 0.3
respawn: 0.8
""")
cb = g.level.traps[0]
states, killed, d0 = set(), False, g.deaths
for _ in range(300):
step(g)
states.add(cb.cstate)
if g.deaths > d0:
killed = True
break
assert "gone" in states # it crumbled away
assert killed # re-formed onto the standing player
def test_moving_block_that_crumbles(make_game):
g = make_game("""
name: t
tile_size: 32
map: |
##########
#........#
#........#
#.......G#
##########
traps:
- type: block
at: [2, 2]
path: [[2, 2], [7, 2]]
mode: pingpong
speed: 90
crumble: true
crumble_delay: 0.3
respawn: 1.0
""")
b = g.level.traps[0]
place(g, 2, 1) # ride the platform
moved = crumbled = False
start = b.x
for _ in range(200):
step(g)
moved |= abs(b.x - start) > 20
crumbled |= b.cstate != "solid"
if g.state != "playing":
break
assert moved and crumbled
def test_patrol_loop_visits_all_waypoints():
b = block(at=[0, 0], path=[[0, 0], [4, 0], [4, 3]], mode="loop", speed=400)
g = FakeGame(pygame.Rect(0, 0, 4, 4))
seen = set()
for _ in range(600):
b.update(1 / 60, g)
seen.add((round(b.x / 32), round(b.y / 32)))
assert {(0, 0), (4, 0), (4, 3)} <= seen
def test_slider_once_no_jitter_and_retracts():
# sense=home (default): a slider moving away can't toggle its own trigger.
b = block(at=[16, 6], move=[-3, 0], speed=260, trigger={"within": 3})
g = FakeGame(pygame.Rect(17 * 32, 6 * 32, 23, 29)) # player parked to the right
xs = [(b.update(1 / 60, g), b.x)[1] for _ in range(120)]
assert reversals(xs) == 0 and abs(xs[-1] - 13 * 32) < 2 # committed to displaced
g.player.rect.x = 30 * 32 # leave
xs = [(b.update(1 / 60, g), b.x)[1] for _ in range(120)]
assert reversals(xs) == 0 and abs(xs[-1] - 16 * 32) < 2 # retracted to base
def test_sense_current_rides_down():
# A dropper (sense=current) commits to the bottom and holds while ridden.
b = block(at=[21, 9], move=[0, 4], speed=220, sense="current",
trigger={"all": [{"within": 5}, {"dir": "above", "aligned": True}]})
# player standing on top of it
p = pygame.Rect(21 * 32 + 4, 9 * 32 - 29, 23, 29)
g = FakeGame(p)
ys = []
for _ in range(90):
b.update(1 / 60, g)
# keep the player riding the block top
p.bottom = b._rect().top
ys.append(b.y)
assert reversals(ys) == 0 and abs(ys[-1] - 13 * 32) < 2 # dropped fully, no bob
def test_carriers_reports_motion():
b = block(at=[0, 5], path=[[0, 5], [5, 5]], mode="pingpong", speed=120)
g = FakeGame(pygame.Rect(0, 0, 4, 4))
b.update(1 / 60, g)
(rect, dx, dy), = b.carriers()
assert dx != 0 and dy == 0 # moving horizontally
# --- array expansion (count / spacing) --------------------------------------
def test_expand_no_count_yields_one():
specs = list(expand_spec({"type": "block", "at": [2, 3]}))
assert specs == [{"type": "block", "at": [2, 3]}]
def test_expand_line():
ats = [s["at"] for s in expand_spec({"type": "spike", "at": [1, 1], "count": 4})]
assert ats == [[1, 1], [2, 1], [3, 1], [4, 1]]
def test_expand_grid_with_spacing():
ats = [s["at"] for s in expand_spec(
{"type": "block", "at": [0, 0], "count": [3, 2], "spacing": [2, 3]})]
assert ats == [[0, 0], [2, 0], [4, 0], [0, 3], [2, 3], [4, 3]]
# count/spacing are stripped from each expanded spec
for s in expand_spec({"type": "block", "at": [0, 0], "count": [2, 1]}):
assert "count" not in s and "spacing" not in s
def test_array_expands_in_level(make_level):
lvl = make_level("""
name: t
tile_size: 32
map: |
########
#......#
#P....G#
########
traps:
- type: block
at: [2, 1]
deadly: true
count: [4, 1]
""")
blocks = [t for t in lvl.traps if isinstance(t, Block)]
assert len(blocks) == 4
assert all(b.deadly for b in blocks)
assert sorted(b.current_rect().x for b in blocks) == [2 * 32, 3 * 32, 4 * 32, 5 * 32]