Debug view improvements, warp animation
* Add a visible frame one tile beyond the normal screen in debug mode. * Fix the display of motion paths for mounted traps in debug mode. * Add an animation for the warp trap.
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@@ -4,6 +4,10 @@
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TILE = 32 # default tile size in pixels (levels may override)
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FPS = 60
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CAPTION = "Dying Phone"
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# Debug view only: how many extra tiles to reveal beyond the level on every side,
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# so off-screen geometry (e.g. an invisible catch-wall a step off the map) is
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# visible while designing. The true play area is outlined within this margin.
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DEBUG_VIEW_MARGIN = 1 # tiles of overscan shown around the level in debug
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# --- Physics (pixels / second, unless noted) ---------------------------------
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GRAVITY = 2200.0 # downward acceleration
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