Code cleanup

This commit is contained in:
James Campbell
2026-08-01 12:34:46 -04:00
parent f29d8c953c
commit a17a68a07e
4 changed files with 0 additions and 8 deletions

View File

@@ -39,8 +39,6 @@ class Level:
rows = data.get("map", "").splitlines() rows = data.get("map", "").splitlines()
# Strip a leading blank line from block-scalar formatting, keep shape. # Strip a leading blank line from block-scalar formatting, keep shape.
rows = [r for r in rows if r.strip("\n") != "" or True]
rows = [r.rstrip("\n") for r in rows]
if rows and rows[0] == "": if rows and rows[0] == "":
rows = rows[1:] rows = rows[1:]

View File

@@ -42,7 +42,6 @@ class Player:
self.drop_through_timer = 0.0 self.drop_through_timer = 0.0
self.was_jump_held = False self.was_jump_held = False
self.crushed = False self.crushed = False
self.carry = (0.0, 0.0)
self._sync_rect() self._sync_rect()
def _sync_rect(self): def _sync_rect(self):
@@ -141,7 +140,6 @@ class Player:
def _ride_platforms(self): def _ride_platforms(self):
# If standing on a moving platform, inherit its motion this frame. # If standing on a moving platform, inherit its motion this frame.
self.carry = (0.0, 0.0)
for rect, dx, dy in self.level.carriers(): for rect, dx, dy in self.level.carriers():
if ( if (
abs(self.rect.bottom - rect.top) <= 3 abs(self.rect.bottom - rect.top) <= 3
@@ -151,7 +149,6 @@ class Player:
self.fx += dx self.fx += dx
self.fy += dy self.fy += dy
self._sync_rect() self._sync_rect()
self.carry = (dx, dy)
break break
def _horizontal(self, dt, inp): def _horizontal(self, dt, inp):

View File

@@ -32,7 +32,6 @@ FADE_TIME = 0.3 # seconds for each half of the fade-to-black transition
# --- Colors (placeholder rendering) ------------------------------------------ # --- Colors (placeholder rendering) ------------------------------------------
COLOR_BG = (24, 26, 38) COLOR_BG = (24, 26, 38)
COLOR_HUD = (235, 235, 245) COLOR_HUD = (235, 235, 245)
COLOR_HUD_WARN = (240, 90, 90)
# Fallback colors + labels for placeholder rectangles, keyed by sprite name. # Fallback colors + labels for placeholder rectangles, keyed by sprite name.
PLACEHOLDERS = { PLACEHOLDERS = {

View File

@@ -15,8 +15,6 @@ Nothing else in the engine needs to change.
import pygame import pygame
from . import settings
# --- helpers ----------------------------------------------------------------- # --- helpers -----------------------------------------------------------------
_DIRS = { _DIRS = {
"up": (0, -1), "up": (0, -1),