Code cleanup
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@@ -39,8 +39,6 @@ class Level:
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rows = data.get("map", "").splitlines()
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# Strip a leading blank line from block-scalar formatting, keep shape.
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rows = [r for r in rows if r.strip("\n") != "" or True]
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rows = [r.rstrip("\n") for r in rows]
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if rows and rows[0] == "":
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rows = rows[1:]
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@@ -42,7 +42,6 @@ class Player:
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self.drop_through_timer = 0.0
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self.was_jump_held = False
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self.crushed = False
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self.carry = (0.0, 0.0)
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self._sync_rect()
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def _sync_rect(self):
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@@ -141,7 +140,6 @@ class Player:
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def _ride_platforms(self):
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# If standing on a moving platform, inherit its motion this frame.
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self.carry = (0.0, 0.0)
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for rect, dx, dy in self.level.carriers():
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if (
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abs(self.rect.bottom - rect.top) <= 3
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@@ -151,7 +149,6 @@ class Player:
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self.fx += dx
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self.fy += dy
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self._sync_rect()
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self.carry = (dx, dy)
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break
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def _horizontal(self, dt, inp):
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@@ -32,7 +32,6 @@ FADE_TIME = 0.3 # seconds for each half of the fade-to-black transition
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# --- Colors (placeholder rendering) ------------------------------------------
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COLOR_BG = (24, 26, 38)
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COLOR_HUD = (235, 235, 245)
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COLOR_HUD_WARN = (240, 90, 90)
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# Fallback colors + labels for placeholder rectangles, keyed by sprite name.
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PLACEHOLDERS = {
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@@ -15,8 +15,6 @@ Nothing else in the engine needs to change.
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import pygame
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from . import settings
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# --- helpers -----------------------------------------------------------------
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_DIRS = {
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"up": (0, -1),
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