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tests/test_block.py
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176
tests/test_block.py
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"""The unified `block` trap: modes, deadly/fake/crumble, jitter, sensing."""
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import pygame
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from conftest import FakeGame, FakeLevel, reversals, step, run, place, hold
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from game.traps import Block, expand_spec
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def block(**spec):
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spec.setdefault("type", "block")
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spec.setdefault("at", [16, 6])
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return Block(spec, FakeLevel())
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def test_stationary_is_solid():
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b = block(at=[3, 3])
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assert b.solid_rects() == [b._rect()]
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assert b.hazard_rects() == []
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def test_deadly_is_hazard_not_solid():
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b = block(at=[3, 3], deadly=True)
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assert b.solid_rects() == []
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assert b.hazard_rects() # non-empty
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def test_fake_is_drawn_but_not_solid():
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b = block(at=[3, 3], fake=True)
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assert b.solid_rects() == [] # you fall through
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assert b.sprite == "fake_block" # looks like a real block
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def test_crumble_cycle_and_emerge_kill(make_game):
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g = make_game("""
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name: t
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tile_size: 32
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map: |
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######
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#.P..#
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#...G#
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######
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traps:
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- type: block
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at: [2, 2]
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crumble: true
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crumble_delay: 0.3
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respawn: 0.8
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""")
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cb = g.level.traps[0]
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states, killed, d0 = set(), False, g.deaths
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for _ in range(300):
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step(g)
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states.add(cb.cstate)
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if g.deaths > d0:
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killed = True
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break
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assert "gone" in states # it crumbled away
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assert killed # re-formed onto the standing player
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def test_moving_block_that_crumbles(make_game):
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g = make_game("""
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name: t
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tile_size: 32
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map: |
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##########
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#........#
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#........#
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#.......G#
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##########
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traps:
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- type: block
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at: [2, 2]
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path: [[2, 2], [7, 2]]
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mode: pingpong
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speed: 90
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crumble: true
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crumble_delay: 0.3
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respawn: 1.0
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""")
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b = g.level.traps[0]
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place(g, 2, 1) # ride the platform
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moved = crumbled = False
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start = b.x
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for _ in range(200):
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step(g)
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moved |= abs(b.x - start) > 20
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crumbled |= b.cstate != "solid"
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if g.state != "playing":
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break
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assert moved and crumbled
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def test_patrol_loop_visits_all_waypoints():
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b = block(at=[0, 0], path=[[0, 0], [4, 0], [4, 3]], mode="loop", speed=400)
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g = FakeGame(pygame.Rect(0, 0, 4, 4))
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seen = set()
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for _ in range(600):
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b.update(1 / 60, g)
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seen.add((round(b.x / 32), round(b.y / 32)))
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assert {(0, 0), (4, 0), (4, 3)} <= seen
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def test_slider_once_no_jitter_and_retracts():
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# sense=home (default): a slider moving away can't toggle its own trigger.
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b = block(at=[16, 6], move=[-3, 0], speed=260, trigger={"within": 3})
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g = FakeGame(pygame.Rect(17 * 32, 6 * 32, 23, 29)) # player parked to the right
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xs = [(b.update(1 / 60, g), b.x)[1] for _ in range(120)]
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assert reversals(xs) == 0 and abs(xs[-1] - 13 * 32) < 2 # committed to displaced
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g.player.rect.x = 30 * 32 # leave
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xs = [(b.update(1 / 60, g), b.x)[1] for _ in range(120)]
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assert reversals(xs) == 0 and abs(xs[-1] - 16 * 32) < 2 # retracted to base
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def test_sense_current_rides_down():
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# A dropper (sense=current) commits to the bottom and holds while ridden.
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b = block(at=[21, 9], move=[0, 4], speed=220, sense="current",
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trigger={"all": [{"within": 5}, {"dir": "above", "aligned": True}]})
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# player standing on top of it
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p = pygame.Rect(21 * 32 + 4, 9 * 32 - 29, 23, 29)
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g = FakeGame(p)
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ys = []
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for _ in range(90):
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b.update(1 / 60, g)
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# keep the player riding the block top
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p.bottom = b._rect().top
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ys.append(b.y)
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assert reversals(ys) == 0 and abs(ys[-1] - 13 * 32) < 2 # dropped fully, no bob
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def test_carriers_reports_motion():
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b = block(at=[0, 5], path=[[0, 5], [5, 5]], mode="pingpong", speed=120)
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g = FakeGame(pygame.Rect(0, 0, 4, 4))
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b.update(1 / 60, g)
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(rect, dx, dy), = b.carriers()
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assert dx != 0 and dy == 0 # moving horizontally
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# --- array expansion (count / spacing) --------------------------------------
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def test_expand_no_count_yields_one():
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specs = list(expand_spec({"type": "block", "at": [2, 3]}))
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assert specs == [{"type": "block", "at": [2, 3]}]
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def test_expand_line():
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ats = [s["at"] for s in expand_spec({"type": "spike", "at": [1, 1], "count": 4})]
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assert ats == [[1, 1], [2, 1], [3, 1], [4, 1]]
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def test_expand_grid_with_spacing():
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ats = [s["at"] for s in expand_spec(
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{"type": "block", "at": [0, 0], "count": [3, 2], "spacing": [2, 3]})]
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assert ats == [[0, 0], [2, 0], [4, 0], [0, 3], [2, 3], [4, 3]]
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# count/spacing are stripped from each expanded spec
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for s in expand_spec({"type": "block", "at": [0, 0], "count": [2, 1]}):
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assert "count" not in s and "spacing" not in s
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def test_array_expands_in_level(make_level):
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lvl = make_level("""
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name: t
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tile_size: 32
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map: |
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########
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#......#
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#P....G#
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########
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traps:
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- type: block
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at: [2, 1]
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deadly: true
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count: [4, 1]
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""")
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blocks = [t for t in lvl.traps if isinstance(t, Block)]
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assert len(blocks) == 4
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assert all(b.deadly for b in blocks)
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assert sorted(b.current_rect().x for b in blocks) == [2 * 32, 3 * 32, 4 * 32, 5 * 32]
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