"""Trigger conditions and the arm-delay hysteresis.""" import pygame from conftest import FakeGame, FakeLevel from game.traps import make_condition def ev(spec, px, py, w=20, h=28, dt=0.0): trap = type( "T", (), {"tile": 32, "sensor_rect": lambda self: pygame.Rect(100, 100, 32, 32)} )() return make_condition(spec).evaluate(trap, FakeGame(pygame.Rect(px, py, w, h)), dt) # trap centre = (116, 116); left100 right132 top100 bottom132 def test_always(): assert ev("always", 999, 999) is True def test_within_radius(): assert ev({"within": 2}, 106, 104) is True # ~10px away assert ev({"within": 2}, 400, 116) is False # far def test_dir_left_right(): assert ev({"dir": "left"}, 40, 105) is True # to the left assert ev({"dir": "left"}, 200, 105) is False # to the right assert ev({"dir": "right"}, 200, 105) is True def test_dir_range(): assert ev({"dir": "left", "range": 2}, 60, 105) is True # within 2 tiles left assert ev({"dir": "left", "range": 2}, 10, 105) is False # too far left def test_dir_aligned(): # above + aligned requires horizontal overlap with the trap column assert ev({"dir": "above", "aligned": True}, 108, 60) is True assert ev({"dir": "above", "aligned": True}, 108, 110) is False # not above assert ev({"dir": "above", "aligned": True}, 400, 60) is False # not aligned # without aligned, any column counts assert ev({"dir": "above"}, 400, 60) is True def test_dir_inclusive(): # trap column spans x 100..132 (centre 116). A player standing *inside* the # column (centre 116) is neither strictly left nor strictly right of it. assert ev({"dir": "left"}, 106, 105) is False # centre 116, inside -> not left assert ev({"dir": "right"}, 106, 105) is False # inside -> not right # inclusive counts the trap's own tile as being on that side assert ev({"dir": "left", "inclusive": True}, 106, 105) is True assert ev({"dir": "right", "inclusive": True}, 106, 105) is True # and vertically, too (column spans y 100..132) assert ev({"dir": "above"}, 108, 106) is False assert ev({"dir": "above", "inclusive": True}, 108, 106) is True assert ev({"dir": "below"}, 108, 106) is False assert ev({"dir": "below", "inclusive": True}, 108, 106) is True def test_all_and_any(): c = {"all": [{"within": 3}, {"dir": "above", "aligned": True}]} assert ev(c, 108, 80) is True assert ev(c, 108, 110) is False # close but not above c2 = {"any": [{"dir": "left"}, {"dir": "right"}]} assert ev(c2, 40, 105) is True assert ev(c2, 110, 40) is False # above-only satisfies neither def test_timer_cycles(): c = make_condition({"timer": {"interval": 0.3, "up_time": 0.2}}) trap = type( "T", (), {"tile": 32, "sensor_rect": lambda self: pygame.Rect(0, 0, 32, 32)} )() g = FakeGame(pygame.Rect(0, 0, 4, 4)) states = [c.evaluate(trap, g, 1 / 60) for _ in range(30)] assert states[0] is False # starts in the "off" interval assert any(states) and not all(states) # cycles on and off def test_bad_condition_raises(): import pytest with pytest.raises(ValueError): make_condition({"nope": 1}) def test_delay_hysteresis(make_level): # A spike within-1.6 with delay 0.25 arms only after staying in range. lvl = make_level(""" name: t tile_size: 32 map: | ##### #P.G# ##### traps: - type: spike at: [1, 1] trigger: { within: 5 } delay: 0.25 """) sp = lvl.traps[0] g = FakeGame(sp.base_rect.copy()) # player right on it -> in range armed = None for i in range(30): if sp.triggered(g, 1 / 60): armed = i break assert armed is not None and 13 <= armed <= 17 # ~0.25s = 15 frames